Interior of the Museum of Technology and its beautiful historical surroundings by the Vanhankaupunginkoski rapids.
TekGuide and TekGame Brochures (140x140 mm, 4/4, Finnish+Swedish+English+Russian)
TekGame – Interactive Museum Learning Environment and Game
TekGame is a multimedia, location-based learning game developed for the Museum of Technology in Helsinki. Designed especially for school groups, the game combines mobile apps, a point-scoring web platform, and interactive physical installations within the museum space. TekGame has been a popular educational tool used by students over several years, offering a playful yet insightful way to explore Finnish technological innovations.
As players move through the exhibition, they interact with objects using mobile devices and complete various challenges that require both creativity and factual knowledge. In the end, each player finds out their innovation profile — are they more of a visionary or an expert?
My Role in the Project
I joined the project during the concept development phase, which had already been initiated by the museum’s in-house content team in collaboration with a software development company. I contributed to the conceptual refinement and was fully responsible for the graphic design, visual identity, and implementation of all visual assets. I also designed and built the accompanying website used for tracking scores and enhancing the gameplay experience. This involved close collaboration with both technical and content teams to ensure a consistent user experience across mobile, web, and physical interfaces.
Multichannel Experience: Mobile Apps, Web Platform, and Museum Installations
The TekGame system consists of:Mobile apps (TekGame and TekGuide), used on-site in the museum to explore content and complete tasks; A score-tracking website, where players collect points and receive feedback; Interactive spatial checkpoints in the museum that link the physical environment with the digital game. The seamless integration of physical space, digital tools, and learning goals offers a unique, context-aware learning experience that has received positive feedback from educators and students alike.
Research and Development
The TekGame project has also been part of academic research at the University of Eastern Finland, School of Computing. The game has served as a case study in understanding context-aware learning environments in museums. Research highlights the importance of close collaboration between technical developers and museum professionals — trust and co-creation were key throughout the design process. User testing and evaluation played a central role in shaping both the pedagogical content and technical implementation of the game.
TekGame Idea – Challenge Your Innovation Skills!
In TekGame, you score points by solving puzzles and brainteasers inspired by real museum objects. You are guided by two fictional characters: Creativity Consultant Aimo and Engineer Iina, who introduce you to Finnish innovations and challenge your thinking. Innovation requires both creativity and knowledge — which one will be your strength?
The game action / task points at the museum exhibition hall were marked with the character stickers, QR-codes and floor markers.
TekGame Online – Introduction Page
"TekGame Online Score Page
Team and Roles:
The Museum of Technology: Leenu Juurola (concept, ideation, project coordination), Marianna Karttunen (ideation, sound and image editor), Riina Linna (concept, ideation, content design) | Ubium: Teemu Laine (concept, ideation, game design), Mikko Vinni (concept, ideation, programming, game design), Carolina Islas Sedano (concept, ideation, game design) | Sanna Laakkonen (visual concept, design and graphic production, UI graphics, website, marketing brochures)

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